A product-focused approach to VR. Designed to be expanded to multiple models and layouts. Visualize your dream interior and customize the materials used in all aspects of the room. All assets are modeled in Maya and textured in Substance Painter. Created with Unreal Engine 4.
For this project, I took a book of old Victorian wallpapers and photographed the designs. Using Photoshop, I turned the photos into tillable textures. Which I could then bring into Substance painter. I also got to do a full dive into creating a responsive UI panel for VR. Connecting various elements in a blueprint through an array-powered system to control exactly what is being displayed.
I want to contact a few of my Interior design friends and optimize their models for VR. Work with them on bringing their vision to life so they can experience it. With the hopes of not only having different textures but different models. Adding more customization options to the experience.
I learned how to set up reflection probes and how to create tillable textures based on photographs. Using my existing blueprinting knowledge, I expanded on projects I’ve done in the past. Allowing me to set up the complex system to react entirely to the UI. While I made it a stand at the front of the experience, this could simply be shrunk down and attached to the player. Which would allow them to explore the space and change it in a larger setting. For example, a full room or home.